Tuesday, November 8, 2011

postheadericon Lucky Space: bringing hardcore sims to Facebook

An ambitious study

spoke hopefully about the possibilities of testing and development of Facebook, and how the social platform has to change their game to attract the most talented indie

released last month, intergalactic gaming space colonization is not like the other titles in the management of Facebook. Of course, it looks a bit like all Zynga Cityville conquered, and includes a virtual currency - Bucks area - which can be recharged through payments into the game.

but designed by a group of former employees of companies like EA, Valve, Activision and Sony seems a genuine attempt to bring 'hardcore' depth to the scene of the social game. Players are dumped on an uninhabited planet and must build a workspace that meets the needs of human colonists, while adhering to a viable structure. There is also a field (after the lives of five different characters in his attempt to plunder the resources of the planet) and the emphasis on exploration - both missing in most construction Sims on Facebook. And apparently, most players spend over 30 minutes in his first session, which is rare for a degree of social games.
is the visual part that grabbed me well. The sleek design isometric PC The Sims remembers the decade of 2000 - the likes of Sid Meier's Alpha Centauri and Space Colony. Developer, hopefully, it seems that the goal beyond the current generation of aspiring squatting Facebook Zynga.

next month, hopefully is the addition of many new features for the game, including multiplayer co-op and competitive challenges, promising a form of gambling that has not been seen on the platform before. For more information on the study and its approach to developing social games that spoke to the founder and CEO, Frederic Descamps.


How did you push the platform technically Facebook games? You have developed a very fast right engine flash?

Our main objective in the CLA is to produce games that reflect a very high production quality in terms of art, graphics and animation. Our games are also very strong from a technical point of view - Train Lucky Lucky and space among the fastest, if not

the
faster graphics engines Flash in Facebook. We can see a variety of articles and animations on the screen -. Including the effects of lighting, special effects, etc. In general, the environment of the game feels like a living and breathing


What were your inspirations for the game? Have you looked at the strategy sims on PC such as Civilization or Sim City, or titles like Farmville Facebook? What aspects of decision


The real source of inspiration for lot of space is a mixture of games today and hardcore gaming PC the decade of the 1990s. We have also incorporated elements of MMO in our games. Some people have pointed out that the graphics are reminiscent of the space likely to Starcraft, and our game is actually a love letter to all kinds of fans of science fiction. It's almost a mini game in itself, to identify all references to science fiction in the space of luck!

seems that the simple element of the game is supported by a mission structure and narrative too arched, which is rare in the securities of Facebook - how difficult it was to implement?

re right "- as part of creating a gaming experience for gamers more social actors are presented with five different players and each has different lines of the story missions, and missions built in the game. Initially started building missions in a very mechanical, with the aim to teach people to play, but soon realized that some people have paid much attention to history and humor underlying . At this point, it was decided to base the script on these missions. The actors, with missions to try to convey a humorous tone.

you always 'hardcore' gamers in mind with this game?

We heard several players say that space is the first game of the lucky social thinking. Fortunately space is a complex game with resource management and elements of the technology tree, is really for people who love to play the spreadsheet behind the game, people who are breaking the equations to be faster than your friends. The options you have to do when you play the game are important.
The game is actually based on the model free to play. However, we prefer to call really free to pay - that is, you can pay if you want at any time during the game, as there are many ways to play Space Lucky. Gabe Newell, whom I consider one of the brightest visionaries in technology and games, this concept led to the spotlight recently. This gives us money is a means to achieve a high level of energy or components, or to advance further in the game at a faster pace. Furthermore, in comparison with the train to chance, first, the game is loosely based on virtual goods and much more on the basis of supplies - energy, components, etc. ..



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