Wednesday, November 30, 2011

postheadericon Audio Veteran Brian Schmidt Calls For More 'Realistic' Use Of In-Game Sound

seasoned industry veteran, Brian Schmidt, recently spoke about the unexplored realms of audio sets, arguing that developers should introduce more "realistic" sound in their game design. "Use sounds to disseminate information about the game a more realistic is something to be explored further," said Schmidt in a group interview with members of the audio track of the advisory board of GDC 2012 . Schmidt says that too often in games, the sound behaves in a simple ...

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