Sunday, October 31, 2010

postheadericon Software Engineer - Escalation Studios Dallas, TX, USA

10/16/2010 Software Engineer - Escalation Studios Dallas, Texas, USA

Escalation Studios is one of the industry's most exciting up-and-coming developers. Located in Dallas, TX, Escalation offers the collaboration, creativity and agility of small teams without sacrificing the fun and security of high-profile projects. Whether you want to work on a mobile or social game for the next big Hollywood blockbuster or focus on premiere AAA console titles, Escalation has a project and role you can get truly excited about.




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postheadericon First Person Shooter Game Designer - Gameloft New York City, NY, USA

10/30/2010 First Person Shooter Game Designer - Gameloft New York City, NY, USA




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postheadericon iPhone sells 14.1 million in Apple's record-setting quarter

10/19/2010 iPhone is selling 14.1 million in Apple 'S record quarter

Cupertino company sees smartphone's 90% growth fuel Q4 profits of $4.31 billion on earnings of $20.34 billion.

Last month, April held an event in San Francisco, and a good portion of that show was focused on the Cupertino-based iPhone maker's growing presence in the gaming space. According to Apple CEO Steve Jobs, more than 1.5 billion applications that fall within the "Games and Entertainment" section of the App Store have been sold, and the company hopes to further capitalize on the sector with the launch of its Game Center social-networking platform.

Apple saw no shortage in demand for iPhone 4.

This week, Apple put a point on its strength in the mobile sector as part of its fiscal fourth quarter earnings report. For the three month period ended September 25, the company said that it had sold 14.1 million iPhones worldwide, a 91 percent spike in terms of unit sales compared to the same period last year. Notably, Apple launched its latest iPhone revision, iPhone 4, in late June.

iPod sales, including the Touch, also ticked up 11 percent during the period to 9.05 million units. Apple has also continued to see success with the iPad. Having launched the device in April, Apple said that its tablet device sold 4.19 million units during the fiscal quarter. During its March 26-June 25 quarter, Apple sold 3.27 million iPads, putting the device's lifetime-to-date sales at nearly 7.5 million units.

\\ "We provide a wind of more than $ 20 billion in revenues and over $ 4 billion after-tax profits - and all-time record for Apple", said Jobs.

Read and Post Comments | Get the full article at GameSpot


"iPhone sells 14.1 million in Apple's record-setting quarter" was posted by Tom Magrino on Tue, 19 Oct 2010 11:16:33 -0700



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Saturday, October 30, 2010

postheadericon Recently-Acquired Ngmoco Accumulated Losses of $13.36m In 2008, 2009

10/15/2010 Recently-Acquired Ngmoco Accumulated Losses of $13.36m In 2008, 2009




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Friday, October 22, 2010

postheadericon NPD: Digital, Used, Rental Revenues Near $3B For First Half Of 2010

10/16/2010 NPD: Digital, Used, Rental Revenues Near $3B For First Half Of 2010

NPD's upcoming "Games Industry: Total Consumer Spend" report, to be released later this month, estimates that revenue from sources including used games, game rentals, game subscriptions, digital full game downloads, social network games, downloadable content, and mobile game apps combined to make up roughly 40 percent of total industry spending in the first half of the year. The report puts the size of this market, which is not usually measured in NPD's monthly industry tracking ...




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Wednesday, October 20, 2010

postheadericon Study: Social Virtual Goods Sales Overwhelm Advertising Revenues On iOS

10/19/2010 Study: Social Virtual Goods Sales Overwhelm Advertising Revenues On iOS

A new study of iOS social games and networks shows in-app sales of virtual goods bringing in significantly more revenue than in-app advertising. The study, by mobile analytics company Flurry, found that in-app purchases have been the driving force in the explosive growth of per-user revenues for iOS social apps in the last year. Such revenues include an average of just uned $8 per user from virtual good sales in September 2010, according to the ...




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Saturday, October 16, 2010

postheadericon 'Angry Birds' Flies Onto Android Phones For Free

10/15/2010 'Angry Birds' Flies Onto Android Phones For Free The "Angry Birds" team found a way to charge iPhone-owning gamers more money with their micro-transaction-toting Mighty Eagle in September. They're giving games away on Android devices now, however. The game's full Android release crashed RovioMobile's website and the site belonging to the Android edition's distributor GetJar.com, according to messages currently posted, which would be [...]


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Tuesday, October 12, 2010

postheadericon Panasonic Enters Handheld Gaming Wars With Jungle

10/05/2010 Panasonic Enters Handheld Gaming Wars With JungleBy Mark Brown, Wired UK Global technology giant Panasonic has announced its latest gadget, called Jungle. The company that first manufactured the ill-fated 3DO wants another stab at the gaming space, this time with an online-focused handheld console. Jungle claims to be both a mobile device made specifically for online gamers on the move, and a new [...]


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Monday, October 11, 2010

postheadericon Sega Announces Shenmue City

10/07/2010 Sega Announces Shenmue City Sega Announces Shenmue City

\\ "The third position in the series" set for new Yahoo! Mobage PC platform social games in Japan.

The game was announced in a press release that marks today's official opening of Yahoo! Mobage, a joint venture between Yahoo! Japan and DeNA, a Japanese mobile portal and e-commerce solutions company.

read more




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Sunday, October 10, 2010

postheadericon Nokia's Ovi Store Reports 2.3M Daily Downloads, Multi-Million Game Titles

10/06/2010 Nokia 'S Ovi Store Reports 2.3M downloads per day, a few million games

Reporting a worldwide userbase approaching 140 million, Nokia announced that its Ovi Store mobile application distribution network now sees more than 200,000 new signups daily, with users contributing to 2.3 million daily app downloads. The Ovi Store, recently expanded to encompass the closed Nokia N-Gage application storefront, offers applications in the Games, Maps, Media, Messaging and Music categories for compatible Nokia mobile devices. Nokia notes that 70 developers and publishers -- including Digital Chocolate, Electronic ...




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Thursday, October 7, 2010

postheadericon 'Dead Rising Mobile' To Touch iPhones

10/05/2010 'Dead Rising Mobile' To Touch iPhones Frank West will return in "Dead Rising 2: Case West", but he'll also be getting a whole new original game for the iPhone and iPod touch which looks like it's going to be called "Dead Rising Mobile." Utilizing a control system that's been customized for the small touchscreen format, the title will reportedly include some [...]


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Friday, October 1, 2010

postheadericon EA Signs Deal With Unity Technologies

09/23/2010 EA Signs Deal with identity technology EA Signs Deal With Unity Technologies

New multi-year enterprise agreement means Unity development platform will power multiple EA franchises globally.

Electronic Arts announced the purchase of a multi-year enterprise license Unity Technologies, the company behind the engine of unity. The deal allows all global studio EA and developers to use the full range of products for the unity of the Internet, mobile phones and console games ", and outside".

read more




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Saturday, September 25, 2010

postheadericon Interview: Atari GO Goes For Online, Social, Mobile Publishing Strategy

09/23/2010 Interview: Atari GO Goes For Online, Social, Mobile Publishing Strategy

Where it was once a tangential exploration of a new business model, clear digital strategy has quickly become a must-have for core game publishers who want to keep footing in the modern marketplace. Among traditional games publishers, Atari's been among the most vocal on its online strategy, and today the company makes a further push with the launch of a formal initiative for the online, mobile and social space. Atari Games Online -- Atari GO ...




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postheadericon 7th International Mobile Gaming Awards Now Accepting Entries

09/23/2010 7th International Mobile Gaming Awards Now Accepting Entries

The annual International Mobile Gaming Awards (IMGA) is now accepting entries for its upcoming 2011 event highlighting pioneering interactive works for mobile platforms. Now in its seventh year, the IMGA is open to all mobile developers worldwide. IMGA organizers are currently accepting nominations in six categories: Excellence in Design, Excellence in Gameplay, Best Casual Game, Best Real World Game, Most Innovative Game and Best Sports Game. App Store developer Illusion Labs took home the Grand ...




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Tuesday, September 7, 2010

postheadericon PopCap: Facebook's Golden Era Almost Over

09/06/2010 PopCap: Facebook's Golden Era Almost Over

In an interview with GameInudtry.biz PopCap Games' Chief Creative Officer Jason Kapalka said that the rapid growth Facebook has enjoyed in the last few years may be coming to an end. He cites trends that have occurred in once-popular segments such as mobile and casual, which eventually saw a decline as they became over-saturated with games.

Naturally Kapalka isn't worried that his company will take a huge hit should the popularity of Facebook games dwindle because PopCap has its fingers in many segments. Here's more from Kapalka: Read More

More




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Monday, August 30, 2010

postheadericon Atlus being merged by parent company

08/30/2010 Atlus being merged by parent company

Atlus being merged by parent company screenshot

The parent company of game publisher Atlus, Index Holdings, announced today its intentions to merge their mobile developer Index with Atlus. The move is intended to increase efficiency and better utilize group resources. Index Holdings acquired Atlus in 2006 through a stock purchase. The merger is expected to take place on October 1st.

After the merger, Atlus as a company will cease to exist but that hardly means the end of the brand. A public relations representative for Index Holdings has stated that games will continue to be released under the Atlus brand for the time being.

Atlus they are united in the Parent Company [andriasang]




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postheadericon Sony Continues To Lose Ground In Mobile Gaming

08/29/2010 Sony continues to lose its position in the Mobile Gaming

Read the rest of this article at Slashdot.





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Saturday, August 21, 2010

postheadericon Video: Giant Robot Arm Powers Innovative Halo: Reach Light Sculpture

08/21/2010 Video: Giant Power manipulator Innovative Halo: Reach the Light Sculptures runMobileCompatibilityScript('myExperience590172003001', 'anId'); brightcove.createExperiences(); SAN FRANCISCO — A new website will let Halo fans remotely control a giant robot to build a shining light sculpture that pays tribute to a team of fallen Spartans. Microsoft will launch the Remember Reach website Monday morning as part of a viral campaign for the highly anticipated Xbox 360 shooter Halo: [...]


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Wednesday, August 18, 2010

postheadericon Interview: Details On Xbox Live For Windows Phone 7

08/18/2010 Interview: Details On Xbox Live For Windows Phone 7

Following on from today's Xbox Live for Windows Phone 7 announcement, Gamasutra speaks to Microsoft exec Kevin Unangst about the company's plans for the platform, and what developers need to know. In a meeting in San Francisco, Kevin Unangst, Microsoft's senior director of PC and mobile gaming, and Brian Seitz, senior marketing manager for Windows Phone 7 demoed the device for Gamasutra and answered questions about launch and beyond. Windows Phone 7 devices will ship ...




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