Imagine a Pixar video game .
The creators of Wall-E and even once had an interactive division. Why close it and what?
Shortly after reading through the Brave: The Video Game, the accompanying document for the new Pixar film, I had the chance to make the director and producer of a couple of questions. One was right at the head of the queue. Why Pixar, a studio that creates brilliant film clearly has impeccable standards, is content to cultivate the interactive dimension to third parties?
"try," says producer Brave, Katherine Sarafian. "We worked very closely with game developers [interactive behavior] and Disney Interactive, because we want to be great, but, more importantly, we want to feel like the movie, but can not quite look like of the film.
"The game is growing in the world, so it is very important to us that all new characters and environments that feel like courageous, which is why we work so closely and give much of our time with him. For if we would then be leased only disappointed with the result. and Disney Interactive, it would be too. "
Sarafian Some points need to recognize - the playing style of art and design certainly fits with the movie theme enemies. And a few cast members appearing in both game and film to highlight the work that goes into the tie-in.
"I love you more in the game, in the sense that there was more dialogue in the film," says Kelly Macdonald, who plays the main character of Brave, Merida.
"had much to do, most sessions were for games. What I would do a couple of lines to Mark [Andrews] and Katherine, before the session began the game with a guy named Ben , which was more of a voice on the line - the stuff of movies tend to occur in person "
But none of this answers the question well. Age is the cry of licensed games on a given standard genre piece and sent to appropriate visual change units.
"We can not control everything, are two different offers," says the director of Bravo, Mark Andrews. "Games are the parameters to work within, companies that have parameters that must work in and each have a budget. So how do you get the best quality in this context that we work with? "
that it nails. Do not take the wrong idea - Brave: The Video Game is, as far as licensed games go, pretty good. And the concept of the solid, blending the familiar Lego series of 3D platform shooting game with a double stick.
but completely lacks the magic or even production values ??you expect from something with Pixar in the box. Pixar people always consider your own games?
Andrews said, "No." I said firmly.
"Actually, I had something like that at home a few years ago," said Sarafian. "I do not think I consider it now because we want to focus on the heart of the business of making films, but there was a time back in the nineties, where we had interactive games. "
Pixar- Then came two things: the history of animation Toy Storybook (skip to 24 minutes if you want to see Buzz Lightyear moonwalk in an arcade). The second was the hub of Toy Story, a collection of simple mini-games.
co-founder Ed Catmull told Variety magazine in 1999 that ". Given the talent you put into this project and we return, we made the best and only does well financially "
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