Sunday, November 4, 2012

postheadericon Halo 4: sexist jerkiness in online gaming is under attack | Mary Hamilton

Finally, developers take a stand against the culture of insults and abuse in the gaming community - committed hope

Halo 4 is one of the most anticipated games this year, and is likely to be one of the most successful. The franchise has moved more than 46m units before its release next week, and it is not surprising that game developers to go around this week for support.

But two developers in particular have made some remarkable observations on sexism in the game, discuss the policy of restricting the online system from Microsoft and is firmly opposed to the culture of insults, abuse and that permeate the general shock often seen online first person shooter (FPS) game In an interview with Gamespot, Halo 4 executive producer Kiki Wolfkill and 343 Industries head Bonnie Ross denounced sexist behavior in games, and that there had a zero tolerance policy in place for general discriminatory remarks in the Xbox Live servers where Halo 4 play games online.

Although the couple discussed the existence of a life ban for offenses, his comments do not suggest that these prohibitions are specific to Halo 4 - on the contrary, it is part of the Xbox moderation policy Live general. It is not known how long this policy has been implemented, or how widely it is implemented - that the games press react to it as a story, and that the community is shocked by this, suggesting that whether it is a new policy, or is far from being fully implemented and understood.

But the fact that these game developers are pursuing registration to report harassment and abuse in the gaming community is a nice change of events this year to date, which have offered too many women too much abuse, and developers too complacent about its impact - positive or negative -. on this topic

Speaking to Gamespot, said Ross. "This is a behavior that is offensive and completely unacceptable that I would like most of our players Xbox Live does not support this type of behavior ... As developers, we have a personal responsibility to think about how to find our games. "It is both refreshing and affirming to see influential people in the industry recognize that they have some ability to influence communities associated with their games -. And part of the responsibility to

Xbox Live has long been the headliner of this particular problem, as noted in areas such as language fat, ugly or slutty, documenting the harassment and discrimination. Credits popular online video series dedicated an episode further propose concrete solutions to the Xbox Live community, and call Microsoft to implement tools to reduce bullying. While his solutions are not perfect, they represent a serious attempt to fight against the abuse of the community's best interests at heart -. But so far, the results have been so miserable that game developers simply discuss current policy is newsworthy

In this context, Ross and firmness Wolfkill is admirable and innovative. For two very influential game developers, who work in one of the largest and franchise industry most expected to draw a clear line on violence not only unprecedented, but also unexpected. The test, as with all political harassment, will always be in the implementation and execution of use cases and misunderstandings that are difficult in the shadows of decisions and force uncomfortable.


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