Thursday, December 1, 2011

postheadericon From The Codeface, A Bug Fixing Story

[In this opinion, reprinted # altdevblogaday-room, Climax Games' senior Thaddaeus Frogley from the program tracking a historical narrative "particularly tricky bug" in the system of team the history of memory profiling.] was that in March, 2009, and II was working on a gaming platform multi-profile horror psychological high. We were "in QA", Milestone 12, and my code WAS doing well. I was 0 for bugs, the most of the week, and spent most of my tests of time, and helping ...


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