Sunday, July 7, 2013

postheadericon State of Decay second title update rolls out across XBLA

second update as to open world Zombie Survival game corrects problems caused by the first update.

XBLA zombie survival decay shot

received its second update of the title, change the game massively and correct the mistakes that have been made since the first patch.

  • The new update contains all updates broken first update, and should also help to refine the game since its release was well received, but with errors.
  • decaying GameSpot gave a score of 8.0, in his opinion, saying that "their flaws are numerous and impossible to ignore, but despite their disrepair is an adventure game captivating survival in a dark world and heartbreaking. "
  • Developer Undead Labs founder Jeff Strain said the update should launch on Xbox Live imminent.
  • reports last full day are below:
  • Fixed history
  • blocked when the application refuses to talk to the sheriff Quentin.
  • path zombie soldier attached to the mission "The Armory."
  • fixed character stuck in the front passenger seat when beaten by a zombie right when entering the vehicle.
  • Fixed type of weapon displayed
  • hockey stick.
  • It is not possible to establish an outpost or his place of residence during a mission.
  • enabled V-sync to eliminate screen tearing.
  • Find missing deadlines survivor mission increased opportunities for 30 to 60 minutes.
  • All
  • Mission break opportunity waiting time while not playing.
  • Fixed crash Leaderboard
  • for profiles with a large number of friends on the grass rankings.
  • Fixed incorrect camera angle in the final mission.
  • reducing the frequency of "I told you a pony" line.
  • ground backpacks Fixed fall through and be unrecoverable. Backpacks now turn to a convenient place in the same building.
  • analgesics can now do at home in the medical laboratory.
  • stocks that are in the maximum retention of its existing facilities (the "ceiling") and does not run while you play. Instead of reserves in excess of the ceiling will be emptied every five minutes in the following schedule: 2 if 100% complete, 1.5, if you have 50%, and 1 if it is 15% more.
  • awareness on stocks that are on the cap. Asset page now shows both the quantity limit for each current stock. The quantities of stocks that are on the cap are shown in yellow in the page of the active panel and the State of departure.
  • excessive influence of Fame attracts more then you do not play. The influence of the excess flows Fame every five minutes in the following timetable: 2 if it is 100% complete, 1.5, if you have 50%, and 1 if it is 15% more.
  • The speed at which stocks are consumed are not factors in the number of missions played during the current day. Consumption is the original stock too high.
  • Fixed a bug that caused some characters to give 100 ammunition.
'too infestations "task item was successfully removed if you move into your home to a place with less than two infestations in the 500m.

corrected several areas on the map where the player may get stuck.

corrected several bags in deep water.

    Fixed a bug that could cause an unexpectedly large number of zombies to spawn near Mt. Cabins Tanner.
  • Fixed a bug that caused great game with communities to stop loading.
  • Fixed a bug that allowed players to get stuck in the abandoned house north of Marshall farm.
  • removed several sections of fencing Fair store near to improve navigation for missions in the region.
  • it is easier to navigate fair vehicles.
  • adjusted
  • vehicles pull away dynamically generated to match pre-positioned vehicles.
  • Fixed a bug that caused nature to get stuck in a state of decline after falling from a ladder into a group of zombies.
  • Fixed a bug that prevented reduces the longevity of some fighting moves and weapons.
  • easier to perform the "Double Kill" movement.
  • Fixed a bug that would react if a zombie Feral wrong ducked as he jumped.

Fixed a bug that appears briefly debug text in the main menu after selecting a storage device.

made significant adjustments in the time of action of the facilities.

World
want delays changed one day in real time up to 4 hours of real time.

diet fitness length, combat training, Big Food, Party, Practice and Firearms changed three days in real time up to 2 hours of playing time (where "playing time" means the time in the game, not counting the time while standing still or offline) so you can make the most of the bonus while you're playing the game.
Reuse
    great food and holiday spent 22 hours in real time up to 3 hours of play time This means that your community is "full" 1 hour of playing time after the effects of good party food and disappear before the actions of the facilities can be used again.
  • Trade Opportunity action time changed one day in real time up to 90 minutes in real time.
  • timeless form of action changed one day in real time up to 90 minutes in real time. Preservation changed the action time location 3 days of real-time up to 90 minutes in real time. Create time share of biodiesel changed 3 days real time and 90 minutes in real time.
All shares of the research library changed two days of real-time up to 4 hours of real time.
now receive a bonus of stock to demand a new homepage. Each site comes with a number of actions, depending on the size and number of outlets on site facilities.

Fixed a pathing bug that caused zombies to get stuck in the ground during a mission of "siege."

Added "Stick Sensitivity" option.
The game saves repair affected by an error in UT1 corrected that could cause Lily to be killed by the simulation.

Find best price for : --Memento----NPCs----Lily----Decay----State--

0 comments: