Thursday, August 16, 2012

postheadericon gamescom: Mo-cap for The Last of Us is fascinating

gamescom: Mo-cap for The Last of Us is fascinating screenshot

This afternoon at Gamescom, Sony held a meeting in which the actor Troy Baker (Snow Final Fantasy XIII , Vincent Catalina ) and television actress and Ashley Johnson ( The Avengers ) revealed stories behind the work behind the scenes to the next Naughty Dog game the last of us

. The entire presentation was very nice, because it covers everything from how they approach their scripts in their daily life on the set. But what really stuck with me was to see these players in action on the motion capture set. Fascinating things. Baker (main character, Joel) and Johnson (Ellie), created as a motion capture sessions normally play after finishing the game shows images of a scene in which it is introduced a character named Bill (played by actor W. Earl Brown). The material of the final game was impressive in its own, but seeing the raw motion capture has really shown the extent of these actors. The following video shows each movement is captured by the process of Naughty Dog, and comparing with the final documents show that people should actually be at the top of his game

Despite the ridiculous dresses and foam accessories, this is a great thing. Baker explained that 90 percent of his game recorded during these sessions motion capture with microphones mounted on the front you see in the video above. This gives a very faithful representation of the original performance, giving more power to move the player. talks to enter the character, Johnson said she thinks about Ellie and how it has only been in a quarantine area for 14 years, and how she has yet to see a different world than a rough and dangerous to know. Ellie Johnson approached adulthood, although young Ellie. Baker said he clung to a line of script from the beginning of the process: "... there are few moral lines to cross ... " Baker called a profound statement for anyone to do, and stated that this line has served as an anchor to develop the character of Joel. When they finally work together to step motion capture, the two agreed not to do much more often to prepare the number of lines will be delivered. Instead, wait and see how it will react with each other. Baker said that while listening to each other to have a conversation instead of reciting their lines. He said they are better prepared when they think of preparing for nothing.

If these videos of their performances are any indication, they have in the account. Naughty Dog is certainly not new to the characters with depth, but the presentation said that good players are so important to the process of good writing and design are.



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