Monday, July 30, 2012

postheadericon Limbo sound design: Ambiguity is the key to atmosphere

In video games, sound is often used as a vehicle for game developers to design their own interpretation of his game to the players. However, limbo audio director Martin Stig Andersen said in an interview with Gamasutra new feature that prevented to use music to "manipulate" the drive and the slot for sounds less "identity". "The identity of the sounds were, the more I distort them," said Andersen, who created the soundtrack for ...


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