Medal of Honor: Warfighter - preview
the next iteration of its military shooter, Medal of Honor, with a further serious action, naturalist of his predecessor
restart yourWhen EA Medal of Honor in 2010, many skeptics in the industry predicted the failure to manage gritty modern world - especially with Call of Duty: Black Ops to compete. However, the title is spent traveling 5m copies and decent critical acclaim, particularly for its compelling multiplayer. On the action was healthy enough to warrant a new episode.
Medal of Honor: Warfighter is largely a continuation of the serious action, a naturalist who saw in its predecessor. Once again, we are following a squad of officers Level 1 - the guys who work in small groups on secret missions against the enemy very specific objectives. Team members from the Department of Health are back like voodoo, the mother and the Preacher, but this time we are in a new unit, which operates on a global basis. This is the first title of the series to offer a wide range of conflict rather than focusing on a specific action.
The level of environmental assessment shows us is in the Philippines, where real life Islamic separatist Abu Sayyaf kidnapped a number of aid workers. Our small group of workers at a flooded land in the town of Isabela, after a major typhoon, and to infiltrate a hotel partially submerged. The following is standard military shooter fare - cleaning halls of enemy soldiers, crouching behind furniture, and after the orders shouted by NPCs
The visual detail is incredible. It runs on a PC, it seems hard, the game has fragments of wood chips furniture and walls in the form of washing balls. Getting about the hotel, the light rays that reach the glass ceiling domes, then play on the surface water flooding, waves convincing. The game uses EA DICE's Frostbite Engine 2, very impressive and immersive thrust effect.
When we arrived in the room where the prisoners are under way, you get a violation of the family, then the door to shoot slow motion sequence. The difference here is that the developer has added Danger near a break options screen where you can choose between different throwing grenades on doors and denigration of different methods. This is a small addition, but the team has included close consultation with over 30 agents at an operating specifications of units worldwide. The study also has its own house of the lawyer, Tyler Grey, a veteran of Spec-Ops, injured and retired in 2007 after 10 years serving in Iraq and Afghanistan.
Regarding the scenarios that appear in the game, it seems that Danger Close after a while, the main hot spots of study worldwide.
"We looked at what was in the news," says creative director Rich Farley. "You do not have to look very deeply into the affairs of the world - just look at the BBC or any other news agency complied with and you start to see where the hot spots, you get an indication that the types of people they represent are in operation.
"A few months ago a group of Navy Seals landed in Somalia and rescued a Danish aid worker. Also note that the Abu Sayyaf last month wounded 27 soldiers with an IED in Basilan. It game has a lot of events linked together to form a single threat.
"This is a new kind of war -. The enemy is the non-state actors can go wherever they want, and are present in different parts of the world for this new generation of Tier 1 operators, these special forces boys to be able to go where the threat is. "
is close to clear danger has gone to great lengths to ensure authenticity. There are even sub-plots in which soldiers are faced with phone calls from home, women speak of their fear and frustration
- "We started to go into this with the children," said Farley. "They said it was a very difficult thing to go through -. Everyone deals with it differently "
- But of course there is still controversy involved in the creation of violent games in contemporary real-world environments. Aid workers, soldiers and civilians were killed in these conflicts are still dying. Is it fair to put in place a set of high-octane action in these situations? Is it difficult to find the right balance?
It seems
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