Tuesday, September 13, 2011

postheadericon Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games











But if I were to be hired, however temporarily, I would love to design hidden areas and secret areas in big budget console games. Imagine racing in Gran Tourismo, crashing through a wall and finding your car hurtling through a strange landscape of hand-drawn oddities, muddy text hitting your windshield and with every turn the clouds change shape. Or while playing a zombie game you find a mind reading device that triggers thought bubbles showing the zombie's half formed abstract thoughts, the decay of memory masked by hungry aggression. And to win you have to weave through the most poetic of the undead. So if there's a games company crazy enough to do that, I just might play along...


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